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Using the CosNotification Service API
This chapter describes the development steps required to create Notification Service applications using the CosNotification Service API and the C++ and Java programming languages.
This topic includes the following sections:
Development Process
Table 4-1 outlines the development process for creating Notification Service applications.
Step |
Description |
---|---|
1 |
Designing events |
2 |
Writing an application that posts events |
3 |
Writing an application that subscribes to events |
4 |
Compiling a Notification Service application |
These steps are explained in detail in subsequent topics.
Designing Events
The design of events is basic to any notification service. The design impacts not only the volume of information that is delivered to matching subscriptions, but the efficiency and performance of the Notification Service as well. Therefore, careful planning should be done to ensure that your Notification Service will be able to handle your needs now and allow for future growth. For a discussion of event design, see "Designing Events" on page 2-7.
Step 1: Writing an Application to Post Events
The following types of CORBA applications can post events:
Note: BEA Tuxedo 8.0 supports Java clients and joint client servers, but it does not support Java servers. Support for Java servers was previously included in versions 5.0 and 5.1 of the BEA WebLogic Enterprise product, however, that support was removed when BEA WebLogic Enterprise was merged with the BEA Tuxedo in release 8.0.
To post events, an application must, at a minimum, implement the following functions:
The following sections describe each of these functions.
Getting the Event Channel
Before the client application can post an event, it must get the event channel.
This development step is illustrated in Listing 4-1. Listing 4-1 is code from the Reporter.cpp file in the Introductory sample application that uses the CosNotification Service API.
To get the event channel factory object reference, the resolve_initial_references method is invoked on the Bootstrap object using the "NotificationService" environmental object. The object reference is used to get the channel factory, which is, in turn, is used to get the event channel. Listing 4-1 and Listing 4-2 show code examples in C++ and Java.
Listing 4-1 Getting the Event Channel (Reporter.cpp)
// Get the CosNotification channel factory object reference.
CORBA::Object_var channel_factory_oref =
bootstrap.resolve_initial_references(
"NotificationService" );
CosNotifyChannelAdmin::EventChannelFactory_var
channel_factory =
CosNotifyChannelAdmin::EventChannelFactory::_narrow(
channel_factory_oref.in() );
// use the channel factory to get the default channel
CosNotifyChannelAdmin::EventChannel_var channel =
channel_factory->get_event_channel(
Tobj_Notification::DEFAULT_CHANNEL );
Listing 4-2 Getting the Event Channel (Reporter.java)
import org.omg.CosNotification.*;//Some of the CosNotification API.
import org.omg.CosNotifyChannelAdmin.*;import // The rest of the
// CosNotification API.
com.beasys.Tobj_Notification.*; // Proprietary constants needed
// when using the CosNotification API.
import com.beasys.Tobj.*;
import com.beasys.*;
import org.omg.CORBA.*;
import java.io.*;
// get the CosNotification channel factory object reference
org.omg.CORBA.Object channel_factory_oref =
bootstrap.resolve_initial_references("NotificationService");
EventChannelFactory channel_factory =
EventChannelFactoryHelper.narrow(channel_factory_oref);
// use the channel factory to get the default channel
EventChannel channel =
channel_factory.get_event_channel(DEFAULT_CHANNEL.value);
Creating and Posting Events
To post events, you must get the SupplierAdmin object, use it to create a proxy, create the event, and then post the event to the proxy.
Listing 4-3 and Listing 4-4 show how this is implemented in C++ and Java respectively.
Listing 4-3 Creating and Posting the Event (Reporter.cpp)
// Since we are a supplier (that is, we post events),
// get the SupplierAdmin object
CosNotifyChannelAdmin::SupplierAdmin_var supplier_admin =
channel->default_supplier_admin();
// Use the supplier admin to create a proxy. Events are posted
// to the proxy (unlike the simple events interface where events
// are posted to the channel).
CosNotifyChannelAdmin::ProxyID proxy_id;
CosNotifyChannelAdmin::ProxyConsumer_var generic_proxy_consumer =
supplier_admin->obtain_notification_push_consumer(
CosNotifyChannelAdmin::STRUCTURED_EVENT, proxy_id );
CosNotifyChannelAdmin::StructuredProxyPushConsumer_var
proxy_push_consumer =
CosNotifyChannelAdmin::StructuredProxyPushConsumer::_narrow(
generic_proxy_consumer );
// Connect to the proxy so that we can post events.
proxy_push_consumer->connect_structured_push_supplier(
CosNotifyComm::StructuredPushSupplier::_nil() );
...
// create an event
CosNotification::StructuredEvent notification;
// set the domain to "News"
notification.header.fixed_header.event_type.domain_name =
CORBA::string_dup("News");
// set the type to the news category
notification.header.fixed_header.event_type.type_name =
CORBA::string_dup("Sports");
// add one field, which will contain the story, to the
// event's filterable data. set the field's name to
// "Story" and value to a string containing the story
notification.filterable_data.length(1);
notification.filterable_data[0].name =
CORBA::string_dup("Story");
notification.filterable_data[0].value <<= "John Smith wins again";
// post the event
// Subscribers who subscribed to events whose domain is
// "News" and whose type matches the news category will
// receive this event
proxy_push_consumer->push_structured_event(notification);
...
// Disconnect.
proxy_push_consumer->disconnect_structured_push_consumer();
Listing 4-4 Creating and Posting the Event (Reporter.java)
// since we're a supplier (that is, we post events)
// get the supplier admin object
SupplierAdmin supplier_admin =
channel.default_supplier_admin();
// use the supplier admin to create a proxy. Events are posted
// to the proxy (unlike the simple events interface where events
// are posted to the channel).
IntHolder proxy_id = new IntHolder();
ProxyConsumer generic_proxy_consumer =
supplier_admin.obtain_notification_push_consumer(
ClientType.STRUCTURED_EVENT, proxy_id );
m_proxy_push_consumer =
StructuredProxyPushConsumerHelper.narrow(
generic_proxy_consumer);
// Connect to the proxy so that we can post events.
m_proxy_push_consumer.connect_structured_push_supplier(null);
...
// create an event
StructuredEvent notification = new StructuredEvent();
notification.header = new EventHeader();
// create the sub structures for the header
notification.header.fixed_header = new FixedEventHeader();
notification.header.fixed_header.event_type = new EventType();
// set the domain to "News"
notification.header.fixed_header.event_type.domain_name = "News";
// set the type to the news category
notification.header.fixed_header.event_type.type_name = "Sports";
// set the event name to an empty string since this sample
// doesn't use it
notification.header.fixed_header.event_name = "";
// empty the variable header since this sample doesn't use it
notification.header.variable_header = new Property[0];
// add one field, which will contain the story, to the
// event's filterable data. set the field's name to
// "Story" and value to a string containing the story
notification.filterable_data = new Property[1];
notification.filterable_data[0] = new Property();
notification.filterable_data[0].name = "Story";
notification.filterable_data[0].value = orb.create_any();
notification.filterable_data[0].value.insert_string("John Smith wins again");
// set the remainder of body to a new (empty) any since this
// sample doesn't use the remainder of body
notification.remainder_of_body = orb.create_any();
m_proxy_push_consumer.push_structured_event(notification);
...
// disconnect proxy_push_consumer.disconnect_structured_push_consumer();
Step 2: Writing an Application to Subscribe to Events
The following types of CORBA applications can subscribe to events:
Note: BEA Tuxedo 8.0 supports Java clients and joint client servers, but it does not support Java servers. Support for Java servers was previously included in versions 5.0 and 5.1 of the BEA WebLogic Enterprise product, however, that support was removed when BEA WebLogic Enterprise was merged with the BEA Tuxedo in release 8.0.
To subscribe to events, an application must, at a minimum, support the following functions:
Implementing the CosNotifyComm::StructuredPushConsumer Interface
In order for the callback servant object to receive events, it must implement the CosNotifyComm::StructuredPushConsumer interface that supports the push_structured_event operation. When an event occurs that has a matching subscription, the Notification Service invokes this operation on the servant callback object in the subscriber application to deliver the event to the subscriber application.
The CosNotifyComm::StructuredPushConsumer interface also defines the operations offer_change and disconnect_structured_push_consumer. The Notification Service never invokes these operations, so you should implement stubbed out versions that throw CORBA::NO_IMPLEMENT.
Listing 4-5 and Listing 4-6 show how this interface is implemented in C++.
Listing 4-5 Sample CosNotifyComm::StructuredPushConsumer Interface Implementation (NewsConsumer_i.h)
#ifndef _news_consumer_i_h
#define _news_consumer_i_h
#include "CosNotifyComm_s.h"
// For the servant class to receive news events,
// it must implement the CosNotifyComm::StructuredPushConsumer
// idl interface
class NewsConsumer_i : public POA_CosNotifyComm::StructuredPushConsumer
{
public:
// this method will be called when a news event occurs
virtual void push_structured_event(
const CosNotification::StructuredEvent& notification
);
// OMG's CosNotifyComm::StructuredPushConsumer idl
// interface defines the methods "offer_change" and
// "disconnect_structured_push_consumer". Since the
// Notification Service never invokes these methods, just
// have them throw a CORBA::NO_IMPLEMENT exception
virtual void offer_change(
const CosNotification::EventTypeSeq& added,
const CosNotification::EventTypeSeq& removed )
{
throw CORBA::NO_IMPLEMENT();
}
virtual void disconnect_structured_push_consumer()
{
throw CORBA::NO_IMPLEMENT();
}
};
#endif
Listing 4-6 Sample CosNotifyComm::StructuredPushConsumer Interface Implementation (NewsConsumer_i.cpp)
#include "NewsConsumer_i.h"
#include <iostream.h>
//-----------------------------------------------------------
// Subscriber.cpp creates a simple events subscription to "News"
// events and has the events delivered to a NewsConsumer_i
// object. When a news event occurs (this happens when a user
// runs the Reporter application and reports a news story), this
// method will be invoked:
void NewsConsumer_i::push_structured_event(
const CosNotification::StructuredEvent& notification )
{
// extract the story from the first field in the event's
// filterable data
char* story;
notification.filterable_data[0].value >>= story;
// for coding simplicity, assume "story" is not "null"
// print out the event
cout
<< "-----------------------------------------------------"
<< endl
<< "Category : "
<< notification.header.fixed_header.
event_type.type_name.in()
<< endl
<< "Story : "
<< story
<< endl;
...
}
Getting the Event Channel, ConsumerAdmin Object, and Filter Factory Object
Before an application can create a subscription, it must get the event channel and the ConsumerAdmin and Filter Factory objects. Listing 4-7 shows how this is implemented.
To get the event channel factory object reference, the resolve_initial_references method is invoked on the Bootstrap object using the "NotificationService" environmental object. The object reference is used to get the channel factory, which is, in turn, used to get the event channel. Finally, the event channel is used to get the ConsumerAdmin object and the FilterFactory object.
Listing 4-7 Getting the Event Channel and ConsumerAdmin and Filter Factory Objects (Subscriber.cpp)
// Get the CosNotification channel factory object reference.
CORBA::Object_var
channel_factory_oref =
bootstrap.resolve_initial_references(
"NotificationService" );
CosNotifyChannelAdmin::EventChannelFactory_var
channel_factory =
CosNotifyChannelAdmin::EventChannelFactory::_narrow(
channel_factory_oref.in() );
// Use the channel factory to get the default channel.
CosNotifyChannelAdmin::EventChannel_var channel =
channel_factory->get_event_channel(
Tobj_Notification::DEFAULT_CHANNEL );
// Use the channel to get the consumer admin and the filter factory.
CosNotifyChannelAdmin::ConsumerAdmin_var consumer_admin =
channel->default_consumer_admin();
CosNotifyFilter::FilterFactory_var filter_factory =
channel->default_filter_factory();
Creating a Callback Object
To receive events, the application must also be a server; that is, the application must implement a callback object that can be invoked (called back) when an event occurs that matches the subscriber's subscription.
Creating a callback object includes the following steps:
Note: The following steps apply to a joint client/server. BEA Tuxedo CORBA servers can also subscribe to events.
For a complete description of the BEAWrapper Callbacks object and its methods, see the Joint Client/Servers chapter in the CORBA Programming Reference.
Note: Using the BEAWrapper Callback object to create a callback object is discussed below. For a discussion of how to implement a callback object using the POA, see Using CORBA Server-to-Server Communication.
Listing 4-8 shows how to use the BEAWrapper Callbacks object to create a callback object. In the code examples, the NewsConsumber_i servant is created and the start_transient method is used to create a transient object reference.
Listing 4-8 Sample Code for Creating a Callback Object with Transient Object Reference (Introductory Application Subscriber.cpp)
// Create a callback wrapper object since this client needs to
// support callbacks
BEAWrapper::Callbacks wrapper(orb.in());
NewsConsumer_i* news_consumer_impl = new NewsConsumer_i;
// Create a transient object reference to this servant.
CORBA::Object_var news_consumer_oref =
wrapper.start_transient(
news_consumer_impl,
CosNotifyComm::_tc_StructuredPushConsumer->id()
);
CosNotifyComm::StructuredPushConsumer_var
news_consumer =
CosNotifyComm::StructuredPushConsumer::_narrow(
news_consumer_oref.in() );
Creating a Subscription
In order for the subscriber to receive events, it must subscribe to the Notification Service. You can create a transient subscription or a persistent subscription.
To create a subscription, the following steps must be performed:
Listing 4-9 which is code from the Introductory sample application, shows how to create a transient subscription in C++ and Java respectively.
Listing 4-9 Creating a Transient Subscription
// Create a new subscription (at this point, it is not complete).
CosNotifyChannelAdmin::ProxyID subscription_id;
CosNotifyChannelAdmin::ProxySupplier_var generic_subscription =
consumer_admin->obtain_notification_push_supplier(
CosNotifyChannelAdmin::STRUCTURED_EVENT,
subscription_id );
CosNotifyChannelAdmin::StructuredProxyPushSupplier_var
subscription =
CosNotifyChannelAdmin::StructuredProxyPushSupplier::_narrow(
generic_subscription );
s_subscription = subscription.in();
// Set the quality of service. This sets the subscription name
// and subscription type (=TRANSIENT).
CosNotification::QoSProperties qos;
qos.length(2);
qos[0].name =
CORBA::string_dup(Tobj_Notification::SUBSCRIPTION_NAME);
qos[0].value <<= subscription_name;
qos[1].name =
CORBA::string_dup(Tobj_Notification::SUBSCRIPTION_TYPE);
qos[1].value <<=
Tobj_Notification::TRANSIENT_SUBSCRIPTION;
subscription->set_qos(qos);
// Create a filter (used to specify domain, type and data filter).
CosNotifyFilter::Filter_var filter =
filter_factory->create_filter(
Tobj_Notification::CONSTRAINT_GRAMMAR );
s_filter = filter.in();
// Set the filtering parameters.
// (domain = "News", type = "Sports", and no data filter)
CosNotifyFilter::ConstraintExpSeq constraints;
constraints.length(1);
constraints[0].event_types.length(1);
constraints[0].event_types[0].domain_name =
CORBA::string_dup("News");
constraints[0].event_types[0].type_name =
CORBA::string_dup("Sports");
constraints[0].constraint_expr =
CORBA::string_dup(""); // No data filter.
CosNotifyFilter::ConstraintInfoSeq_var
add_constraints_results = // ignore this returned value
filter->add_constraints(constraints);
// Add the filter to the subscription.
CosNotifyFilter::FilterID filter_id =
subscription->add_filter(filter.in());
// Now that we have set the subscription name, type and filtering
// parameters, complete the subscription by passing in the
// reference of the callback object to deliver the events to.
subscription->connect_structured_push_consumer(
news_consumer.in() );
Step 3: Compiling and Running Notification Service Applications
The final step in the development of a Notification Service application is to compile, build, and run the application. To do this, you need to perform the following steps.
Generating the Client Stub and Skeleton Files
To generate the client stub and skeleton files, you must execute the idl command for each of the Notification IDL files that your application uses. Table 4-2 shows the idl commands used for each type of subscriber.
Language |
BEA Tuxedo CORBA Joint Client/Server |
BEA Tuxedo CORBA Server |
---|---|---|
C++ |
idl -P |
idl |
Java |
idltojava |
Not supported in BEA Tuxedo 8.0 and later. |
The following is an example of an idl command:
>idl -IC:\tuxdir\include C:\tuxdir\include\CosEventComm.idl
Table 4-3 lists the IDL files required by each type of Notification Service application.
Compiling and Linking the Application Code
The compiling and linking procedure differs depending on the type of Notification Service application you are building. Table 4-4 provides an overview of the commands and files used to compile each type of application.
Listing 4-10 shows the commands used for a C++ Reporter application (Reporter.cpp) on a Microsoft Windows system. To form a C++ executable, the idl command is run on the required IDL file and the buildobjclient command compiles the C++ client application file and the IDL stubs.
Listing 4-10 C++ Reporter Application Build and Run Commands
# Run the idl command.
idl -IC:\tuxdir\include C:\tuxdir\include\CosEventComm.idl \
C:\tuxdir\include\CosEventChannelAdmin \
C:\tuxdir\include\CosNotification.idl \
C:\tuxdir\include\CosNotifyComm.idl \
C:\tuxdir\include\CosNotifyFilter.idl \
C:\tuxdir\include\Tobj_Notification.idl
# Run the buildobjclient command.
buildobjclient -v -o is_reporter.exe -f "\
-DWIN32 \
Reporter.cpp \
CosEventComm_c.cpp \
CosEventChannelAdmin_c.cpp \
CosNotification_c.cpp \
CosNotifyComm_c.cpp \
CosNotifyFilter_c.cpp \
CosNotifyChannelAdmin_c.cpp \
Tobj_Events_c.cpp \
Tobj_Notification_c.cpp "
# Run the application.
is_reporter
Listing 4-11 and Listing 4-12 show the commands used for a C++ Subscriber application (Subscriber.cpp) on Microsoft Windows and UNIX, respectively. To form a C++ executable, the buildobjclient command, with the -P option, compiles the joint client/server application files (Subscriber.cpp and NewsConsumer_i.cpp), the IDL stubs, the IDL skeleton (for CosNotifyComm_s.cpp).
Listing 4-11 C++ Subscriber Application Build and Run Commands (Microsoft Windows)
# Run the idl command.
idl -P -IC:\tuxdir\include C:\tuxdir\include\CosEventComm.idl \
C:\tuxdir\include\CosEventChannelAdmin \
C:\tuxdir\include\CosNotification.idl \
C:\tuxdir\include\CosNotifyComm.idl \
C:\tuxdir\include\CosNotifyFilter.idl \
C:\tuxdir\include\CosNotifyChannelAdmin \ \C:\tuxdir\include\Tobj_Events.idl \
\C:\tuxdir\include\Tobj_Notification
# Run the buildobjclient command.
buildobjclient -v -P -o is_subscriber.exe -f " \
-DWIN32 \
Subscriber.cpp \
NewsConsumer_i.cpp \
CosEventComm_c.cpp \
CosEventChannelAdmin_c.cpp \
CosNotification_c.cpp \
CosNotifyComm_c.cpp \
CosNotifyComm_s.cpp \
CosNotifyFilter_c.cpp \
CosNotifyChannelAdmin_c.cpp \
Tobj_Events_c.cpp \
Tobj_Notification_c.cpp \
C:\tuxdir\lib\libbeawrapper.lib \
"
# Run the application.
is_subscriber
Listing 4-12 C++ Subscriber Application Build and Run Commands (UNIX)
# Run the idl command.
idl -P -I/usr/local/tuxdir/include /usr/local/tuxdir/include/CosEventChannelAdmin \
/usr/local/tuxdir/include/CosEventComm.idl \
/usr/local/tuxdir/include/CosNotification.idl \
/usr/local/tuxdir/include/CosNotifyComm.idl \
/usr/local/tuxdir/include/CosNotifyFilter.idl \
/usr/local/tuxdir/include/CosNotifyChannelAdmin \
/usr/local/tuxdir/include/Tobj_Events.idl \
/usr/local/tuxdir/include/Tobj_SimpleEvents.idl
# Run the buildobjclient command.
buildobjclient -v -P -o subscriber -f " \
Subscriber.cpp \
NewsConsumer_i.cpp \
CosEventComm_c.cpp \
CosEventChannelAdmin_c.cpp \
CosNotification_c.cpp \
CosNotifyComm_c.cpp \
CosNotifyComm_s.cpp \
CosNotifyFilter_c.cpp \
CosNotifyChannelAdmin_c.cpp \
Tobj_Events_c.cpp \
Tobj_SimpleEvents_c.cpp \
-lbeawrapper \
"
# Run the application.
is_subscriber
Listing 4-13 shows an example of the commands used to link, build, and run remote Java Reporter and Subscriber applications.
Listing 4-13 Java Reporter Application Link, Build, and Run Commands
# Run the idltojava command.
idltojava -IC:\tuxdir\include C:\tuxdir\include\CosEventComm.idl \
C:\tuxdir\include\CosEventChannelAdmin.idl \
C:\tuxdir\include\CosNotification.idl C:\tuxdir\include\CosNotifyComm.idl \
C:\tuxdir\include\CosNotifyFilter.idl \
C:\tuxdir\include\CosNotifyChannelAdmin.idl \
C:\tuxdir\include\Tobj_Events.idl \
C:\tuxdir\include\Tobj_Notification.idl
# Compile the java files.
javac -classpath C:\tuxdir\udataobj\java\jdk\m3envobj.jar Reporter.java
# Combine the java .class files into the java archive (JAR) file.
jar cf reporter.jar Reporter.class org\omg\CosEventComm \
org\omg\CosEventChannelAdmin org\omg\CosNotification org\omg\CosNotifyComm \
org\omg\CosNotifyFilter org\omg\CosNotifyChannelAdmin com\beasys\Tobj_Events \
com\beasys\Tobj_Notification
# Run the reporter application.
java -DTOBJADDR=//BEANIE:2359 -classpath \
reporter.jar;C:\tuxdir\udataobj\java\jdk\m3envobj.jar Reporter
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